Getting started

Pick what you are trying to do. We will point you at the right door.

AbsoluteBalls.net serves players, coaches, league operators, broadcasters, and developers. You do not need to learn the whole platform before using one part of it.

Players + coaches

Analyze replay data

Find or import Rocket League replays, choose the player(s), compare against a benchmark, and turn the biggest measurable gaps into a short training plan.

  1. 1Find or import replays
  2. 2Choose players + benchmark
  3. 3Read the report + five-game targets
Start an analysis

League owners

Build and maintain a league

Upload the official spreadsheet and/or replay source. AbsoluteBalls.net builds the event, divisions, teams, rosters, schedule, and data it can prove. You review and correct the presentation.

  1. 1Add XLSX and/or replay source
  2. 2Confirm Event / Season + Division
  3. 3Review teams, rosters, Data + Live
Open League Workspaces

Broadcasters + developers

Use the league data

Use Live Broadcast for Rocket League telemetry and use the public league data endpoints as the source for league websites and custom presentation. No-code embed/overlay publishing is the next presentation layer.

  1. 1Build the league workspace first
  2. 2Open Live for telemetry
  3. 3Use public league data for custom web/broadcast work
Open Live Broadcast

Need an explanation?

The FAQ is the permanent help desk.

Field meanings, league setup, missing data, website integrations, live telemetry, and data-trust rules are documented there.

Open FAQ →

Product + analytics community

AbsoluteBalls.net Discord ↗

League setup, bugs, integrations, analytics questions, feedback, and product discussion.

Esports community

Absolute Esports Discord ↗

Teams, leagues, players, competition, and the wider Absolute community.