Desktop App · Windows beta · v0.3.2
AbsoluteBalls.net Desktop Beta
Player HUD runs directly in the Desktop app for open play or league play. Replay Sync can optionally send saved games to Ballchasing.
Desktop updates
Updates are built in.
Desktop v0.3.0 introduced the in-app updater. If you are on v0.2.7 or earlier, install the current v0.3.2 build once. From v0.3.0 onward, Auto-update can be turned on or off in Desktop Settings, and manual Check for updates / Update now controls remain available.
Replay Sync
To Ballchasing
New replays
Auto-upload while Replay Sync is on.
Previous replays
You choose exactly which old games to upload.
Player HUD
Live inside the app
Install and open Desktop
Standard Epic and Steam Rocket League installs are detected automatically.
Turn Player HUD on
Windows may ask once for permission to configure Rocket League's official Stats API.
Choose yourself once
Start a game, identify your player in the lobby, and Desktop remembers your perspective.
No league fixture is required. When trustworthy league context exists, Desktop adds it automatically.
Next Desktop standard
Player HUD and Replay Sync share one compact second-screen window.
Put Desktop wherever it fits your setup and size it however you want. Your exact window position and dimensions remain yours during live play; the app only changes its internal presentation.
Install once. Turn on only what you use.
Replay Sync and Live Connector do not turn each other on.
Windows beta: Replay Sync uploads only new or explicitly selected replay files to Ballchasing. Live Connector sends telemetry only to the AbsoluteBalls.net match you selected. Public signing/reputation may still cause Windows SmartScreen to warn on a brand-new build.