Desktop App · Windows beta · v0.3.2

AbsoluteBalls.net Desktop Beta

Player HUD runs directly in the Desktop app for open play or league play. Replay Sync can optionally send saved games to Ballchasing.

Download Desktop App ↓

Desktop updates

Updates are built in.

Desktop v0.3.0 introduced the in-app updater. If you are on v0.2.7 or earlier, install the current v0.3.2 build once. From v0.3.0 onward, Auto-update can be turned on or off in Desktop Settings, and manual Check for updates / Update now controls remain available.

Updater bridge v0.3.0

Replay Sync

To Ballchasing

Independent
1

New replays

Auto-upload while Replay Sync is on.

2

Previous replays

You choose exactly which old games to upload.

Default upload visibilityPrivate

Player HUD

Live inside the app

Open play ready
1

Install and open Desktop

Standard Epic and Steam Rocket League installs are detected automatically.

2

Turn Player HUD on

Windows may ask once for permission to configure Rocket League's official Stats API.

3

Choose yourself once

Start a game, identify your player in the lobby, and Desktop remembers your perspective.

No league fixture is required. When trustworthy league context exists, Desktop adds it automatically.

Next Desktop standard

Player HUD and Replay Sync share one compact second-screen window.

Put Desktop wherever it fits your setup and size it however you want. Your exact window position and dimensions remain yours during live play; the app only changes its internal presentation.

Second-screen cockpit

Install once. Turn on only what you use.

Replay Sync and Live Connector do not turn each other on.

Windows beta: Replay Sync uploads only new or explicitly selected replay files to Ballchasing. Live Connector sends telemetry only to the AbsoluteBalls.net match you selected. Public signing/reputation may still cause Windows SmartScreen to warn on a brand-new build.